
- ACTION QUAKE 2 STEAM SKIN
- ACTION QUAKE 2 STEAM MAC
Sniper zoom compensation (server-side):. also fixed `cl_spectatorhud` not working properly using protocol 38 and an updated client allows for a new spechud using the Ghud system the game dll can now specify cvars the client should send to the server, this replaces the old and buggy setu system that abused userinfo Toggled with `new_irvision` on the server teammates no longer highlight, only enemies this is a purely visual effect, hitboxes are unchanged, though depending on the amount of extrapolation, this may look strange xerp will automatically add ping time to value if `sv_antilag` is disabled xerp will be automatically disabled if `sv_antilag_interp` is enabled. Toggled with `use_xerp` on the server, and `cl_xerp` on the client (1 for auto xerp based on ping/antilag, 2 for FRAMETIME/2 xerp) Enabled with `use_indicators` on the server, and `cl_indicators` on the client (1 for spec, 2 for teammates), arrows are drawn above players, but their head must be visible for the arrows to appear Fixed a bug with `scr_scale` where the sniper scope would be off-center. Now forces `gl_brightness` to `0` if server has darkmatch enabled. Fixed bug where `gl_brightness` made darkmatch too bright. Added default binds for bot management (rebind-able). This is only enabled if the server has `llsound 1`. Added adjustable weapon sounds (via llsound) and menu options. New gib and on-ground item models (big thanks to the Reaction 3 team!). Replaced medkit (did you know Action Quake used a medkit, if enabled?). ACTION QUAKE 2 STEAM SKIN
Replaced smoke model and skin (bullets hitting wall effect).Replaced grenade bounce sound and explosion effects.Replaced damage sound effects (fall, hit, death sounds).Larger variety of footstep and hard landing sounds are now available with the toggle `cl_enhanced_footsteps` Removed all Quake II retail player skins.
ACTION QUAKE 2 STEAM MAC
Mac game libs are now a `.dylib` extension.Consolidated all content into a single pkz file (`pak0.pkz`), configs moved to `pak1.pkz` in `baseaq` Main game files are now located in `baseaq`, while downloads and custom paks/pkz file should still go into `action`
This consolidates files better for general management. Rearranged where files live, structurally.For more details, see below under Game changes. If you own a retail copy of Quake II (()), you can copy the pak files over from `baseq2` into `action` to restore the original sounds, skins and textures. wal textures, a good deal of sound effects, models, and player skins. Those that AQtion needed were replaced with high quality replacements. In most cases, the files that existed in this distribution weren't even needed, like enemy AI models. All assets from Quake II Retail and Demo have been removed or replaced.
A big callout to all of the AQ2World Team for this massive update! We couldn't have done it without and everyone who contributed who aren't in Github, thank you!